The World Health Organization
on Saturday has officially recognized Gaming Disorder as a disease.
The 72nd World Health
Assembly hosted by the World Health Organization took place on May 25TH in which the assembly finally recognized
gaming disorder as a disease. The 194-member meeting finalized the
Classification of Diseases (ICD-11), adding excessive gaming to the list.
The organization last June
added gaming addiction
under its section of potentially harmful technology-related behaviors,
including too much use of “the internet, computers, smartphones” and more.
At the time of the release of
the ICD-11, Dr Tedros Adhanom Ghebreyesus, WHO Director-General, had said “The
ICD is a product that WHO is truly proud of. It enables us to understand so
much about what makes people get sick and die, and to take action to prevent
suffering and save lives.”
‘Gaming
disorder’ comes under the disorders due to ‘addictive behavior’ section
of the ICD. It’s described as “a pattern of persistent or recurrent gaming
behavior, which may be online or offline, manifested by impaired control over
gaming, increasing priority given to gaming to the extent that gaming takes
precedence over other life interests and daily activities and continuation or
escalation of gaming despite the occurrence of negative consequences.”
Characteristics of Gaming
Disorder
1)
Impaired control over gaming (e.g., onset, frequency, intensity, duration,
termination, and context)
2)
Increasing priority for the game to the extent that gaming takes precedence
over life interests and daily activities.
3)
Continuation or escalation of gaming despite the occurrence of worst consequences.
The diagnosed of the gaming
disorder can only be done , if the behavior pattern of the person is of
sufficient severity to result in significant impairment in personal, family,
social, educational, occupational or other important areas of functioning and
that too evident for at least of 12 months.
The World Health Organisation
has said that the decision to include gaming disorder as a disease is based on
reviews of evidence and reflected the consensus of experts from different
disciplines. Though the gaming disorder is still unlikely to be universally
recognized for some time, as both the medical field and the gaming industry
strongly disagree with WHO’s decision.
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